Concept art / painting / 3D Model - Swampthing (incl. Turntable movie)
Creature Design done completly by myself. First did a pencil drawing of the creature. Painted it digitally after that to get a sence of color and skin texture. I changed the face during modeling, I didn't like how the eyes looked in 3D so I changed it.
Pencil drawing - 45 mins
Painting - 45 mins, Photoshop CS3
Model - 20 hours, 3D s Max, Zbrush3
7.000 polys
The texture map of the creature is 1 map for the entire creature.
Here you can download a turntable movie of the creature: Click here for the video. Turntable movie of the monster
Labels:
3dmodel, conceptart, creature, digitalpaintings, traditional,
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Level design for a School project
These are screenshots of a Live-Performance game we made for a school project. Made in the source engine. I worked on the level design, level building and script.
A walkthrough and project information of the enitre level can be found here:
http://kingdom-source.blogspot.com/
Labels:
conceptart, 3dmodel,
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Vegetation concept art - Virperussi serolusum
This is a painted drawing. Used the same technique as the undead giant.
The idea of the plant is, it grows to about 5 meters tall and sends out spores that smell like sweet nectar. Luring creatures towards it to catch them off guard and eat them alive.
Labels:
conceptart, creature, digitalpaintings, interactive,
» View group
Concept art / painting / 3D Model - Swampthing (incl. Turntable movie)
Creature Design done completly by myself. First did a pencil drawing of the creature. Painted it digitally after that to get a sence of color and skin texture. I changed the face during modeling, I didn't like how the eyes looked in 3D so I changed it.
Pencil drawing - 45 mins
Painting - 45 mins, Photoshop CS3
Model - 20 hours, 3D s Max, Zbrush3
7.000 polys
The texture map of the creature is 1 map for the entire creature.
Here you can download a turntable movie of the creature: Click here for the video. Turntable movie of the monster
Labels:
3dmodel, conceptart, creature, digitalpaintings, traditional,
» View group
Level design for a School project
These are screenshots of a Live-Performance game we made for a school project. Made in the source engine. I worked on the level design, level building and script.
A walkthrough and project information of the enitre level can be found here:
http://kingdom-source.blogspot.com/
Labels:
conceptart, 3dmodel,
» View group
Vegetation concept art - Virperussi serolusum
This is a painted drawing. Used the same technique as the undead giant.
The idea of the plant is, it grows to about 5 meters tall and sends out spores that smell like sweet nectar. Luring creatures towards it to catch them off guard and eat them alive.
Labels:
conceptart, creature, digitalpaintings, interactive,
» View group